Battle Mage


Battle Mage 1st job

Triple Blow: Hit the skill key to attack up to six monsters three times with your staff. (20)

Dark Aura: Hit the skill key to cast an Aura that can give up to 10% extra damage. (20)

The Finisher: Hit the skill key following Triple Blow or any enhanced version to deal a finishing blow to a monster (The Blow gets stronger and bigger as the skill grows better, e.x Triple Blow-Bad, Quad Blow-Decent, Quintuple Blow-Good, Final Blow-Great)

Teleport: Hit the key to teleport a certain distance. (15)

Option 1 Damage first build

Level 10: Triple Blow +4 (4) The Finisher +1 (1)
Level 11: Triple Blow +3 (7)
Level 12: Triple Blow +3 (10)
Level 13: Triple Blow +3 (13)
Level 14: Triple Blow +3 (16)
Level 15: Triple Blow +3 (19)
Level 16: Triple Blow +1 (1) (DONE) The Finisher +2 (3) (Get one of everything)
Level 17: The Finisher +3 (6)
Level 18: The Finisher +3 (9)
Level 19: The Finisher +1 (10) (DONE) Dark Aura +2 (2) (Good finishing move, hence the name. Gets even better later on)
Level 20: Dark Aura +3 (5)
Level 21: Dark Aura +3 (8)
Level 22: Dark Aura +3 (11)
Level 23: Dark Aura +3 (14)
Level 24: Dark Aura +3 (17)
Level 25: Dark Aura +3 (20) (DONE)
Level 26: Teleport +3 (3) (Add even more attack onto your Triple Blow and Finisher)
Level 27: Teleport +3 (6)
Level 28: Teleport +3 (9)
Level 29: Teleport +3 (12)
Level 30: Teleport +3 (15) (DONE)

Results
(In the order they are maxed)
Triple Blow: 20 (DONE)
Finishing Blow 10 (DONE)
Dark Aura 20 (DONE)
Teleport 15 (DONE)

Option 2
Mobility and MP Saver build

Level 10: Triple Blow +4 (4) The Finisher +1 (1)
Level 11: Triple Blow +3 (7)
Level 12: Triple Blow +3 (10)
Level 13: Triple Blow +3 (13)
Level 14: Triple Blow +3 (16)
Level 15: Triple Blow +3 (19)
Level 16: Triple Blow +1 (DONE) Teleport +2 (2)
Level 17: Teleport +3 (5)
Level 18: Teleport +3 (8)
Level 19: Teleport +3 (11)
Level 20: Teleport +3 (14)
Level 21: Teleport +1 (15) (DONE) The Finisher +2 (3)
Level 22: The Finisher +3 (6)
Level 23: The Finisher +3 (9)
Level 24: The Finisher +1 (10) (DONE) Dark Aura +2 (2)
Level 25: Dark Aura +3 (5)
Level 26: Dark Aura +3 (8)
Level 27: Dark Aura +3 (11)
Level 28: Dark Aura +3 (14)
Level 29: Dark Aura +3 (17)
Level 30: Dark Aura +3 (20) (DONE)

Results
(In the order they are maxed)
Triple Blow 20 (DONE)
Teleport 15 (DONE)
The Finisher 10 (DONE)
Dark Aura 20 (DONE)


Battle Mage 2nd job

Quad Blow: Hit the skill key to strike up to six monsters with your staff four times. (Requirement Triple Blow lvl. 20). (20)

Dark Chains: Hit the skill key to pull up to six monsters closer to you with chains. Has a knock-down effect. (20)

Blue Aura: Hit the skill key to cast an Aura which allows you to absorb some of your party's damage. (20)

Yellow Aura: Hit the skill key to cast an Aura which increases Moving Speed and Attacking Speed. (20)

Blood Drain: This buff allows you to recover a small amount of the damage you deal as HP. (20)

Staff Booster: This buff increases the attacking speed of your staff. (20)

Staff Mastery: Increases the mastery and critical rate AND magic attack of your staff. (20)

Option 1 The Long Booster-Time Build

Level 30: Quad Blow +1 (1), Yellow Aura +1 (1) Dark Chains +1 (1) (Dark chains has already done 90% of its job at lvl 1, Yellow Aura for the Attacking speed +1)
Level 31: Staff Mastery +3 (3)
Level 32: Staff Mastery +2 (5), Staff Booster +1 (1)
Level 33: Staff Booster +3 (4)
Level 34: Staff Booster +2 (6), Staff Mastery 1, (6) (You dont HAVE to get booster right away if you want but it helps for speedy training)
Level 35: Staff Mastery +3 (9)
Level 36: Staff Mastery +3 (12)
Level 37: Staff Mastery +3 (15)
Level 38: Staff Mastery +3 (18)
Level 39: Staff Mastery +2 (DONE), Quad Blow +1 (2) (Staff Mastery adds Crit, Magic attack, and mastery, crucial to max at the start)
Level 40: Quad Blow +3 (5)
Level 41: Quad Blow +3 (8)
Level 42: Quad Blow +3 (11)
Level 43: Quad Blow +3 (14)
Level 44: Quad Blow +3 (17)
Level 45: Quad Blow +3 (20) (DONE),
Level 46: Staff Booster +3 (9)
Level 47: Staff Booster +3 (12)
Level 48: Staff Booster +3 (15)
Level 49: Staff Booster +3 (18)
Level 50: Staff Booster +2 (20) (DONE) Yellow Aura +1 (2) (All about speedy training here with a minute and a half of booster)
Level 51: Yellow Aura +3 (5)
Level 52: Yellow Aura +3 (8)
Level 53: Yellow Aura +3 (11)
Level 54: Yellow Aura +3 (14)
Level 55: Yellow Aura +3 (17)
Level 56: Yellow Aura +3 (20) (More Speed increases)
Level 57: Dark Chains +3 (4)
Level 58: Dark Chains +3 (7)
Level 59: Dark Chains +3 (10)
Level 60: Dark Chains +3 (13)
Level 61: Dark Chains +3 (16)
Level 62: Dark Chains +3 (19)
Level 63: Dark Chains +1 (20) (DONE), Blood Drain +2 (2) (Dark chains maxed gives you some more damage)
Level 64: Blood Drain +1 (3) Blue Aura +2 (2)
Level 65: Blue Aura +3 (5)
Level 66: Blue Aura +3 (8)
Level 67: Blue Aura +3 (11)
Level 68: Blue Aura +3 (14)
Level 69: Blue Aura +3 (17)
Level 70: Blue Aura +3 (20) (DONE) (Blue aura is a decent skill later on, trims off some damage)


Results
(In the order they are maxed)
Staff Mastery 20 (DONE)
Quad Blow 20 (DONE)
Staff Booster 20 (DONE)
Yellow Aura 20 (DONE)
Dark Chains 20 (DONE)
Blood Drain 3 (Cap it here)
Blue Aura 20 (DONE)



Option 2
The Pot-Saver Build

Level 30: Quad Blow +1 (1), Yellow Aura (1) Dark Chains +1 (1) (Dark chains has already done 90% of its job at lvl 1)
Level 31: Staff Mastery +3 (3)
Level 32: Staff Mastery +2 (5), Staff Booster +1 (1)
Level 33: Staff Booster +3 (4)
Level 34: Staff Booster +2 (6), Staff Mastery 1, (6) (You dont HAVE to get booster right away if you want but it helps for speedy training)
Level 35: Staff Mastery +3 (9)
Level 36: Staff Mastery +3 (12)
Level 37: Staff Mastery +3 (15)
Level 38: Staff Mastery +3 (18)
Level 39: Staff Mastery +2 (DONE), Quad Blow +1 (2) (Staff Mastery adds Crit, Magic attack, and mastery, crucial to max at the start)
Level 40: Quad Blow +3 (5)
Level 41: Quad Blow +3 (8)
Level 42: Quad Blow +3 (11)
Level 43: Quad Blow +3 (14)
Level 44: Quad Blow +3 (17)
Level 45: Quad Blow +3 (DONE)
Level 46: Blood Drain +3 (3)
Level 47: Blood Drain +3 (6) (Stop raising it at level 6 because it lets you take in 2% of the damage as HP, and the duration of the buff if very similar to Booster.)
Level 48: Staff Booster +3 (9)
Level 49: Staff Booster +3 (12)
Level 50: Staff Booster +3 (15)
Level 51: Staff Booster +2 (17) Yellow Aura + 1 (2) (Keeping Booster at 15 can give you around 75 seconds of fast attacking)
Level 52: Yellow Aura +3 (5)
Level 53: Yellow Aura +3 (8)
Level 54: Yellow Aura +3 (11)
Level 55: Yellow Aura +3 (14)
Level 56: Yellow Aura +3 (17)
Level 57: Yellow Aura +3 (20) (DONE) (More speed)
Level 58: Dark Chains +3 (4)
Level 59: Dark Chains +3 (7)
Level 60: Dark Chains +3 (10)
Level 61: Dark Chains +3 (13)
Level 62: Dark Chains +3 (16)
Level 63: Dark Chains +3 (19)
Level 64: Dark Chains +1 (DONE) Blue Aura +2(2) (More damage on Chains)
Level 65: Blue Aura +3 (5)
Level 66: Blue Aura +3 (8)
Level 67: Blue Aura +3 (11)
Level 68: Blue Aura +3 (14)
Level 69: Blue Aura +3 (17)
Level 70: Blue Aura +3 (20) (DONE)

Results
(In the order they are maxed)
Staff Mastery 20 (DONE)
Quad Blow 20 (DONE)
Blood Drain 6 (Cap it here)
Staff Booster 17 (Cap it here)
Yellow Aura 20 (DONE)
Dark Chains 20 (DONE)
Blue Aura 20 (DONE)



Option 3

The Speed Build
Level 30: Quad Blow +1 (1), Yellow Aura +1 (1) Dark Chains +1 (1) (Dark chains has already done 90% of its job at lvl 1, 1 Yellow Aura for Attacking Speed +1)
Level 31: Staff Mastery +3 (3)
Level 32: Staff Mastery +2 (5), Staff Booster +1 (1)
Level 33: Staff Booster +3 (4)
Level 34: Staff Booster +2 (6), Staff Mastery +1, (6) (You dont HAVE to get booster right away if you want but it helps for speedy training)
Level 35: Staff Mastery +3 (9)
Level 36: Staff Mastery +3 (12)
Level 37: Staff Mastery +3 (15)
Level 38: Staff Mastery +3 (18)
Level 39: Staff Mastery +2 (DONE), Quad Blow +1 (2) (Staff Mastery adds Crit, Magic attack, and mastery, crucial to max at the start)
Level 40: Quad Blow +3 (5)
Level 41: Quad Blow +3 (8)
Level 42: Quad Blow +3 (11)
Level 43: Quad Blow +3 (14)
Level 44: Quad Blow +3 (17)
Level 45: Quad Blow +3 (DONE)
Level 46: Yellow Aura +3 (4)
Level 47: Yellow Aura +3 (7)
Level 48: Yellow Aura +3 (10)
Level 49: Yellow Aura +3 (13)
Level 50: Yellow Aura +3 (16)
Level 51: Yellow Aura +3 (19)
Level 52: Yellow Aura +1 (20) (DONE) Blood Drain +2 (2) (Yellow Aura has been known to often replace Dark Aura because training speed is much more valuable)
Level 53: Blood Drain +3 (5)
Level 54: Blood Drain +1 (6) Staff Booster +2 (8) (Similar time to Booster, so you can recast at the same time)
Level 55: Staff Booster +3 (11) (All you need is for it to recover 3% of you total damage as HP so cap it at Level 9)
Level 56: Staff Booster +3 (14)
Level 57: Staff Booster +3 (17) (It stays at 17 because the buff duration is similar to level 6 Blood Drain so you can recast at the same time)
Level 58: Dark Chains +3 (4)
Level 59: Dark Chains +3 (7)
Level 60: Dark Chains +3 (10)
Level 61: Dark Chains +3 (13)
Level 62: Dark Chains +3 (16)
Level 63: Dark Chains +3 (19)
Level 64: Dark Chains +1 (20) (DONE) Blue Aura +2 (2) (More damage on Chains)
Level 65: Blue Aura +3 (5)
Level 66: Blue Aura +3 (8)
Level 67: Blue Aura +3 (11)
Level 68: Blue Aura +3 (14)
Level 69: Blue Aura +3 (17)
Level 70: Blue Aura +3 (20) (DONE) (Nothing left to max)

Results
(In the order they are maxed)
Staff Mastery 20 (DONE)
Quad Blow 20 (DONE)
Yellow Aura 20 (DONE)
Blood Drain 6 (Cap it here)
Staff Booster 17 (Cap it here)
Dark Chains 20 (DONE)
Blue Aura 20 (DONE)


Battle Mage 3rd job

Quintuple Blow: Hit the skill key to attack up to six monsters five times. (Requirement, Quad Blow lvl 20). (20)

Advanced Blue Aura: Absorbs more damage than Blue Aura, and increases the party's defense. (Requirement, Blue Aura lvl 20). (20)

Dark Shock: Hit the skill key to create a field of lightning that damages monsters.(20)

Conversion: Use a large amount of MP to increase your HP. (10)

Body Boost: Summons a buff that enhances the aura in use temporarily. (20)

Summon Reaper Buff: As long as the buff is active, there is a chance that a monster you kill will be revived as a summon and fight for you. (20)

Advanced Dark Chains: A more powerful version of Dark Chains. It has higher damage and a larger range.(Requirement, Dark Chains lvl 20) .(20)

Battle Mastery: Increases damage and Minimum Critical damage. (20)

Teleport Mastery: Increases Teleport range, and causes Teleport to deal damage to monsters, possible stun chance. (10)

Here I have provided the Summon Reaper Buff build, however a lot of people find that the extra 40% damage in Advanced Dark Chains is quite useful. Although, maxing reaper will benefit you the most in training.

Level 70: Quintuple Blow +1 (1) Battle Mastery +1 (1) Advanced Dark Chains +1 (1)
Level 71: Teleport Mastery +1 (1) Dark Shock +1 (1) Battle Mastery +1 (2)
Level 72: Battle Mastery +3 (5)
Level 73: Battle Mastery +3 (8)
Level 74: Battle Mastery +3 (11)
Level 75: Battle Mastery +3 (14)
Level 76: Battle Mastery +3 (17)
Level 77: Battle Mastery +3 (20) (DONE)
Level 78: Quintuple Blow +3 (4)
Level 79: Quintuple Blow+3 (7)
Level 80: Quintuple Blow +3 (10)
Level 81: Quintuple Blow +3 (13)
Level 82: Quintuple Blow +3 (16)
Level 83: Quintuple Blow +3 (19)
Level 84: Quintuple Blow +1 (20) (DONE) Body Boost +2 (2)
Level 85: Body Boost +3 (5)
Level 86: Body Boost +3 (8)
Level 87: Body Boost +3 (11)
Level 88: Body Boost +3 (14)
Level 89: Body Boost +3 (17)
Level 90: Body Boost +3 (20) (DONE)
Level 91: Teleport Mastery +3 (4)
Level 92: Teleport Mastery +3 (7)
Level 93: Teleport Mastery +3 (10) (DONE)
Level 94: Conversion +3 (3)
Level 95: Conversion +3 (6)
Level 96: Conversion +3 (9)
Level 97: Conversion +1 (10) (DONE (20) (DONE) Dark Shock +2 (3)
Level 98: Dark Shock +3 (6)
Level 99: Dark Shock +3 (9)
Level 100: Dark Shock +3 (12)
Level 101: Dark Shock +3 (15)
Level 102: Dark Shock +3 (18)
Level 103: Dark Shock +2 (20) (DONE) Summon Reaper Buff +1 (1)
Level 104: Summon Reaper Buff +3 (4)
Level 105: Summon Reaper Buff +3 (7)
Level 106: Summon Reaper Buff +3 (10)
Level 107: Summon Reaper Buff +3 (13)
Level 108: Summon Reaper Buff +3 (16)
Level 109: Summon Reaper Buff +3 (19)
Level 110: Summon Reaper Buff +1 (20) (DONE) Advanced Dark Chains +2 (3)
Level 111: Advanced Dark Chains +3 (6)
Level 112: Advanced Dark Chains +3 (9)
Level 113: Advanced Dark Chains +3 (12)
Level 114: Advanced Dark Chains +1 (13) (Cap it here) Advanced Blue Aura +2 (2)
Level 115: Advanced Blue Aura +3 (5)
Level 116: Advanced Blue Aura +3 (8)
Level 117: Advanced Blue Aura +3 (11)
Level 118: Advanced Blue Aura +3 (14)
Level 119: Advanced Blue Aura +3 (17)
Level 120: Advanced Blue Aura +3 (20) (DONE)

Results
(In the order that they are maxed)
Battle Mastery 20 (DONE)
Quintuple Blow 20 (DONE)
Body Boost 20 (DONE)
Teleport Mastery 10 (DONE)
Conversion 10 (DONE)
Dark Shock 20 (DONE)
Summon Reaper Buff 20 (DONE)
Advanced Dark Chains 13 (Cap it here)
Advanced Blue Aura 20 (DONE)


Battle Mage 4th job

Finishing Blow: Hit the skill key to strike up to six monsters six times with you staff.(Requirement, Death Blow lvl 20). (30)

Advanced Dark Aura: Increases damage by 10% more than regular Dark Aura.(Requirement, Dark Aura lvl 20). (30)

Advanced Yellow Aura: Doubles the moving speed and attacking speed of Yellow Aura and reduces monster speed.(Requirement, Yellow Aura lvl 20). (30)

Dark Genesis: The Dark version of the Bishops Genesis. Only thing that changes is the colour of the beam. Has a cooldown, just like every other ultimate now. Affects 15 monsters and does a large percentage of damage. (30)

Twister Spin: Hit the skill key to turn into a tornado for a short period of time. While in this form, you deal damage by running into monsters. You can move left and right, and teleport, but you cannot jump. (30)

Party Shield: Hit the skill key to create a shelter which prevents your party from taking damage for a short period of time. (20)

Stance: Hit the skill key to give yourself a buff increasing your chance of not being knocked back when attacked. (30)

Energize: You become Energized and your MaxHP becomes +20% and your Defences become +150%. (10)

Maple Warrior: Increases all stats by a certain percentage. (30)

Hero's Will: Cures seduce (has a cooldown). (5)

Level 120: Dark Genesis +1 (1) Advanced Dark Aura +1 (1) Finishing Blow +1 (1)
Level 121: Twister Spin +1 (1) Party Shield +1 (1) Advanced Dark Aura +1 (2)
Level 122: Advanced Yellow Aura +1 (1) Advanced Dark Aura +2 (4) (Advanced Yellow Aura has 1 point for the passive effect [dodge])
Level 123: Advanced Dark Aura +3 (7)
Level 124: Advanced Dark Aura +3 (10)
Level 125: Advanced Dark Aura +3 (13)
Level 126: Advanced Dark Aura +3 (16)
Level 127: Advanced Dark Aura +3 (19)
Level 128: Advanced Dark Aura +3 (22)
Level 129: Advanced Dark Aura +3 (25)
Level 130: Advanced Dark Aura +3 (28)
Level 131: Advanced Dark Aura +2 (30) (DONE) Finishing Blow +1 (2)
Level 132: Finishing Blow +3 (5)
Level 133: Finishing Blow +3 (8)
Level 134: Finishing Blow +3 (11)
Level 135: Finishing Blow +3 (14)
Level 136: Finishing Blow +3 (17)
Level 137: Finishing Blow +3 (20)
Level 138: Finishing Blow +3 (23)
Level 139: Finishing Blow +3 (26)
Level 140: Finishing Blow +3 (29)
Level 141: Finishing Blow +1 (30) (DONE) Energize +2 (2)
Level 142: Energize +3 (5)
Level 143: Energize +3 (8)
Level 144: Energize +2 (10) (DONE) Stance +1 (1)
Level 145: Stance +3 (4)
Level 146: Stance +3 (7)
Level 147: Stance +3 (10)
Level 148: Stance +3 (13)
Level 149: Stance +3 (16)
Level 150: Stance +3 (19)
Level 151: Stance +3 (22)
Level 152: Stance +3 (25)
Level 153: Stance +3 (28)
Level 154: Stance +2 (30) (DONE) Maple Warrior +1 (1)
Level 155: Maple Warrior +3 (4)
Level 156: Maple Warrior +3 (7)
Level 157: Maple Warrior +3 (10)
Level 158: Maple Warrior +3 (13)
Level 159: Maple Warrior +3 (16)
Level 160: Maple Warrior +3 (19)
Level 161: Maple Warrior +3 (22)
Level 162: Maple Warrior +3 (25)
Level 163: Maple Warrior +3 (28)
Level 164: Maple Warrior +1 (29) Twister Spin/Dark Genesis +2 (3) (Cap MW here) (This is assuming you have money for MW30, if not at least get 20)
Level 165: Twister Spin/Dark Genesis +3 (6)
Level 166: Twister Spin/Dark Genesis +3 (9)
Level 167: Twister Spin/Dark Genesis +3 (12)
Level 168: Twister Spin/Dark Genesis +3 (15)
Level 169: Twister Spin/Dark Genesis +3 (18)
Level 170: Twister Spin/Dark Genesis +3 (21)
Level 171: Twister Spin/Dark Genesis +3 (24)
Level 172: Twister Spin/Dark Genesis +3 (27)
Level 173: Twister Spin/Dark Genesis +3 (30) (DONE)
Level 174: Twister Spin/Dark Genesis +3 (4)
Level 175: Twister Spin/Dark Genesis +3 (7)
Level 176: Twister Spin/Dark Genesis +3 (10)
Level 177: Twister Spin/Dark Genesis +3 (13)
Level 178: Twister Spin/Dark Genesis +3 (16)
Level 179: Twister Spin/Dark Genesis +3 (19)
Level 180: Twister Spin/Dark Genesis +3 (22)
Level 181: Twister Spin/Dark Genesis +3 (25)
Level 182: Twister Spin/Dark Genesis +3 (28)
Level 183: Twister Spin/Dark Genesis +2 (30) (DONE) Advanced Yellow Aura +1 (2)
Level 184: Advanced Yellow Aura +3 (5)
Level 185: Advanced Yellow Aura +3 (8)
Level 186: Advanced Yellow Aura +3 (11)
Level 187: Advanced Yellow Aura +3 (14)
Level 188: Advanced Yellow Aura +3 (17)
Level 189: Advanced Yellow Aura +3 (20)
Level 190: Advanced Yellow Aura +3 (23)
Level 191: Advanced Yellow Aura +3 (26)
Level 192: Advanced Yellow Aura +3 (29) (Cap it here)
Level 193: Party Shield +3 (4)
Level 194: Party Shield +3 (7)
Level 195: Party Shield +3 (10)
Level 196: Party Shield +3 (13)
Level 197: Party Shield +3 (16)
Level 198: Party Shield +3 (19)
Level 199: Party Shield +1 (20) (DONE) Hero's Will +2 (2)
Level 200: Hero's Will +3 (5) (DONE)

Results
(In the order they are maxed)
Advanced Dark Aura: 30 (DONE)
Finishing Blow: 30 (DONE)
Energize: 10 (DONE)
Stance: 30 (DONE
Maple Warrior: 29 (Cap it here)
Twister Spin/Dark Genesis: 30 (DONE)
Twister Spin/Dark Genesis: 30 (DONE)
Advanced Yellow Aura: 29 (Cap it here)
Party Shield: 20 (DONE)
Hero's Will: 5 (Nothing Left)

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